So You Want to Play Gudnak
Five Minutes. That's All We Need.
Gudnak (pronounced “GUHD-nak” — Orcish for “war”) is a tactical card game played on a tiny 3×3 grid. Two players. Twenty cards each. One winner. Zero mercy.
Watch the Tutorial
3 minutes. No reading required.
The Gist
Here's What You Need to Know
20
Cards in Your Deck
One Hero. One Stronghold. The rest is up to you.
3×3
Grid Battlefield
Nine squares. Two Strongholds. Infinite bad decisions.
2
Actions Per Turn
Draw, Deploy, Move, Attack, Defend, or play Tactics.
Your Arsenal
Fighters & Tactics
Fighters hit the battlefield, move around, and punch things. Each one has Power — that's how hard they hit and how much they can take.
Tactics are one-shot effects. Play them, resolve them, done. They cost the number of actions shown on the card.
Heroes are the big guns — unique, powerful, and you only get one per deck. Use them wisely.
Where You Play
The Battlefield
Nine squares. Your deck sits on your Stronghold behind the center square. The middle square of your back row? That's your Gates. If an enemy gets there, bad things happen.
Fighters deploy to your back row (the three squares closest to you), then move and fight their way across.
Each Turn
Three Phases. Two Actions. One Goal.
First turn of the game? You only get 1 action. After that, 2.
Phase 1
Start
Enemy on your Gates? You're Sieged — lose the top card of your deck. No enemy? Draw a card. (It's one or the other.)
Phase 2
Actions
Spend your 2 actions. Deploy fighters, move them around, attack enemies, play tactics. You must use your actions if you can.
Phase 3
End
All your fighters wake up (Fatigue removed). Pass the turn. Try not to look too smug about it.
The 7 Actions
Draw
1Top card of your deck to your hand. No hand limit.
Deploy
1Drop a Fighter onto your Back Row. Shared Trait? Stack it. It's now Fatigued.
Move
1Slide a Fighter up, down, left, or right into an empty square. Fatigued.
Attack
1Pick an adjacent enemy. Higher Power wins. Tied? Both die. Winner slides in.
Defend
1Enemy on your Gates? Discard cards equal to its Power. Bye bye.
Use Ability
1Trigger an Action ability on a card you control. Fighter? Fatigued.
Play Tactic
0–2Play a Tactic from your hand. Costs what the card says. One-shot, then to the Graveyard.
Fatigued fighters can't act again until the End Phase. Plan accordingly.
The Endgame
How to Win (And How to Lose)
Get a fighter onto your opponent's Gates. Every time they start a turn Sieged, they lose a card off their deck. When the deck's gone and they get Sieged again — game over.
Protect your Gates. Burn through theirs. That's the whole game. Everything else is style.
Choose Your Side
Seven Factions. Seven Vibes.
Each plays completely differently. Pick the one that matches your energy.
That's It. Go Play.
You now know more about Gudnak than most of our investors. Time to put that knowledge to questionable use.












